![]() Never Displayed - The nameplate is not displayed at all.Display Name: Configure the level of visibility for the token's nameplate.When a new actor is created this defaults to whatever name that actor was given, but it can be changed to be different from the name. Token Name: This determines the name which is shown for the token.Identity Tab This tab controls what actor data is associate with the token. The difference between placed and prototype tokens is explained here in this article. To make changes to all future tokens placed from an actor, the prototype token must be configured first. Note that modifying these traits on a placed token will change them for only that token in the scene. The options of each tab and their effects are explained in the following sections of this article. ![]() The Token Configuration sheet features a large number of options spread out across five different tabs, each tab allowing you to modify certain aspects of the token. It will also detail the difference between a prototype and placed token, and how the token wildcard system works. This document will familiarize you with the various options available to the tokens, and how to manipulate them. Each Token is specific to Scenes in which it exists. The Token displays the Actor's position, appearance, rotation, vision configuration, status effects, and more. The Token is a placed object which visually represents Actors on the game Canvas.
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